Shadowrun Missions Season 5

Shadowrun: Missions: Season 5 Prep Files

  • Season 5 FAQ
  • Missions Calendar
  • Season 5 Contacts
  • Transfer Log

Shadowrun Missions FAQ 1.1.1 (08/08/2014)


 

Shadowrun: SRM 5A-01: Chasin’ the Wind

It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life.

In Chasin’ the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.

Chasin’ the Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.


Shadowrun: SRM 5A-02: Critic’s Choice

When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time.

The cast of characters in this mission includes a good-hearted street doc looking to expand, a pit-fighting elf, a pugnacious gang leader with an historical bent, and one of the oddest tribal gatherings ever seen inside a major sprawl. That’s not all, of course—what would a good shadowrun be without a few surprise guests? Runners will have plenty to keep them on their toes, and hopefully by the end they’ll have moved up a spot or two in the Chicago shadowrunner cast list. Assuming, of course, that they haven’t dropped six feet under.

Critic’s Choice is the latest Mission for Shadowrun, Fifth Edition.


Shadowrun: SRM 5A-03: Gone Long Gone 

This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell, you know you’re going to be dealing with more than dust and a few rats. Once you venture into the Containment Zone, something—probably more than one thing—is going to try to kill you. Not in some vague future, but right now. But you know that about Chicago. You’re ready for something to come after you, and you know that part of the fun is finding out just what it is.

SRM 05-03 Gone Long Gone is the latest Shadowrun Mission set in the deadly sprawl of Chicago. Playable in a single night, but able to be stretched out over multiple sessions if that’s what the gamemaster wants, this is a fun adventure for teams just starting to learn how to get around the city, or for those who have gotten their hands dirty in the sprawl several times over.

SRM 05-03 Gone Long Gone is for use with Shadowrun, Fifth Edition.

 

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